These maps were created for the roll20 module by kristin carlson. It has a good feel a logical architecture and plenty of details.īut since the map of the castle was done by other artists it is of course not included. Im in the process of drawing the castle maps out by hand for my players right now. The map of castle ravenloft included in the original ravenloft adventure and later reprinted in house of strahd is one of the best maps of castles that i have ever seen castle avernus in roots of evil comes second. 1 hi i received my copy of cos today and i also buyed the fantastic map bundle from mike schley. 5e curse of strahd map of castle ravenloft. Whats castle ravenloft without maps.Ī quality sample of the ravenloft castle mapset | my VTT Traps secret doors and map keys are all hidden from players view on the gm info overlay. Both download and print editions of such books should be high quality.Heaven help anybody that destroys one of my maps though i expect character deaths for their next 3 characters if that happens. Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Treasure specific to each room has been left out intentionally, as have secret doors, and virtually all traps, as these are the province of the DM to add, move or remove as they see fit :D Where possible exterior detail such as courtyards and rooftops are added to accomodate flying characters and epic exterior battle. Rooms have been fleshed out with whatever might reasonably be expected in a castle, subject to the module description, and common sense. therefore the main floor for example is 88*70 squares, or 440*350 feet. my gridded maps are 5' squares, because tokens generally scale to one per 5'. Please be clear on this issue: the original module isometrics are scaled to 10' per square. a guide surmounts the compass rose for aligning and scaling map grids. The maps have been created for use in virtual tabletop, the gridded and ungridded versions are both 70 pixels per 5 feet, which at online resolution is 70 pix per cm. the largest file is 3.3meg, and the smallest is 240k. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. This fileset contains each floor as two seperate files, in each case gridded and ungridded. High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop.
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Download the dll file from bottom of this post and place it into the folderĤ. Backup Assembly-UnityScript.dll (Rename it)ģ. The most significant changes you can make are the graphics card and an SSD if you still have a standard spinning disk.2. More cores and more RAM only really becomes useful in tasks like video editing and running Virtual Machines, an i7 and more than 16GB of RAM will make zero difference to gaming performance. Lastly, if you are going to update your system which is mainly used for gaming then there is no need to get more than 16GB of RAM, and there is no reason to get an i7, an i5 will be okay. Alex suggested one small change, and now room loading is much quicker (unloading is still slow for large rooms, and occasionally people will hang on the loading screen if a room owner closes a large room). I remember when large rooms would take up to a minute or longer to load. Second, the developers need to optimise their code better. When you have a high-end gaming machine that can play the latest Tomb Raider and GTA V in 4K close to 60fps on Ultra, then you expect 3DX with some quite basic Unity graphics to work in Ultra.įirst I would ask room creators to be more mindful that not everyone has high-end machines, and for those who do have high-end machines, we don't expect to have to turn down the quality. The DLL shows all the light sources, without the DLL you will see only seven lights. Whether or not you lag more with the DLL, I haven't tested. If you have a lot of light sources, then I think the room with lag. It is not necessarily the sheer size of the room but what you put in the room. I still have issues with lag sometimes in the large user rooms. Internet speed should not make a huge difference, as long as you have 10+ Mbps down. I also run Antergos (Linux) on a separate partition. Intel Core i7 Six Core Processor i7-6800K (3.4GHz) 15MB CacheĪSUS X99-A II: ATX, USB 3.1, SATA 6 GB/s, RGB Readyġ.2TB INTEL 750 SERIES PCIe SSD (up to 2400MB/sR | 1200MB/sW)ĬORSAIR 850W RMx SERIES MODULAR 80 PLUS®GOLD, ULTRA QUIETĬorsair H100i V2 Hydro Series High-Performance CPU Cooler I think I updated a couple months ago, but Ill do so again.Įven with my system (yeah, I like to show off ): I think it's more the private rooms, with all the mods. If not, then there is not much else you can do if you're playing on the most minimal of settings.īut as Athena posted above, posting your System Specs will help much better. Here is the most up to date Driver Update provided by Nvidia for your card: Try updating to that to see if it helps your performance if you haven't already updated to it. You could try a driver update if there is any, that may help out a bit better Although a GT 730 should still be sufficient to play the game albeit on low settings though. As they are all high quality models in terms of body and mesh.īut if it is the public rooms that were made by the developers themselves then it may be related to your hardware. But it can also be too many people showing up on the screen at once, could be lagging you out. But also it could be other factors that could relate to the other pieces of hardware in your computer system. The majority of them are jam packed with tons of props which can even lag out the most powerful of hardware. But if you are referring to player rooms, ones that players have made. As the public rooms are the most optimized rooms of the rooms. If so, it may be your card, as your card is a pretty old card. When you say lagging in rooms, do you mean the public locations that are available? Like the beach, fresco club, love island etc.? Since most of them were created as arcade games, they’re not exactly “fair”, and you’ll usually find yourself dying quite often, especially since the action is brimming with absolute chaos – the screens are routinely filled with enemy soldiers coming from directions, gigantic machinations launching hellfire straight at you, and random explosions causing untold amounts of debris to fly everywhere. Certain home versions also have female drill instructors which seem pretty popular with artists but don’t actually appear anywhere in the game.Ĭompared to Contra, Metal Slug is a bit slower and more deliberate – they actually only run at 30 FPS, compared to the 60 FPS of most 2D side-scrollers – but avoids the memorization/pattern based sequences that took over Konami’s series in the later home installments. Some of the portable games also feature exclusive playable characters, such as Gimlet and Red Eye in Metal Slug: 2nd Mission for the Neo Geo Pocket Color, and Walter and Tyra in Metal Slug Advance for the Game boy Advance. On occasion, you’ll stumble upon Rumi Aikawa, a backpacking allied agent who will drop food and other items. This guy’s name is Hyakutaro Ichimonji, and other than his amazing powers, he looks identical to the other hostages. Allen O’Neill is a bald-headed buffed marine soldier wielding a Gatling gun – he’s a huge pain, but his tagline whenever you kill him is “See You in Hell!” Despite his multiple deaths, he shows up in later games perfectly healthy.Īmong all of the scruffy bearded hostages you find, sometimes you’ll find one that follows you and will continue you Hadoken bad guys for a certain amount of time. General Morden is an evil general who causes a ton of trouble for the Peregrine Falcons, although him and his crew later join to help fight off the Mars People, a group of aliens that seek to rule the planet Earth. There are also a handful of other secondary characters. CharactersĬlark, the other Ikari Warrior, is more of a grappler, and can pound foes right into the ground with his Super Argentine Backbreaker. They’re almost all identical, up until Metal Slug 6, which bestowed unique abilities to each character. From the second game onward, any player can pick from one of four characters. In the first game, player one controls Marco and player two controls Tarma. The series later gets more ridiculous with aliens and robots and supernatural beings and creatures living beneath the earth’s crust. Only our heroes, part of the Peregrine Falcon division, can stop him. General Morden, a high ranking official in the Regular Army, defects to the Rebellion, and brings them closer to victory. The gist involves two military groups, the Regular Army and the Rebellion – who are at war with other. Like most SNK games, Metal Slug has a whole backstory which is almost never communicated in the games – most of them don’t even have proper intros. Compared to the 80s action movie commandos of that series, Metal Slug is a much more cartoonish take on war, combining gorgeous animated sprite artwork with dark comedy violence. SNK’s most popular non-fighting game during this time was Metal Slug, a side-scrolling action game not unlike Konami’s Contra. After the success of the legendary Fatal Fury, the Neo Geo became almost exclusively the home of 2D fighters. If you’re making tutorial kinds of videos, this trick grabs more attention from the viewers. For example, zooming/pan a specific portion on the net. While recording, you may want to highlight the particular segment on your screen. Using others’ music can cause your channel trouble (copyrights Infringement). 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You won't be able to overclock the 11400's cores or graphics like you can with the 11600K, and you'll lose some of the 11600K's peak frequency headroom due to the 11400's lower 65W TDP rating, but you'll gain an extra $80 that you can spend on other additives, like a graphics card.ĭespite its seemingly-low frequency range, the Core i5-11400 still beats all comparably-priced CPUs. In fact, if you aren't interested in overclocking to the extreme, the Core i5-11400 is also a far better deal than the Core i5-11600K. Given what you'll see in our testing below, the Core i5-11400 is unquestionably the best entry-level gaming chip on the market, particularly when paired with a B-series motherboard. But while the Core i5-11600K is an attractive chip, its $262 price point is a bit steep for more value-conscious buyers, especially because the ongoing GPU shortage means they'll need to dedicate more of their budget to a graphics solution. Intel's pricing is also aggressive, leading to unexpectedly good deals for Intel's mainstream chips. However, the new Cypress Cove architecture does grant a 19% IPC increase, and the ultra-mature 14nm process also hits high boost clocks (albeit at the expense of power consumption), allowing the Rocket chips to rival AMD's finest in single-threaded work.Īs a result, Rocket Lake is generally competitive with Ryzen 5000 chips with the same number of cores. Still, the burden of the aging 14nm process proved to be too much for the highest-end Rocket Lake models, leaving them inadequately equipped against AMD's core-heavy Ryzen 5000 flagships. Intel's Rocket Lake launch brought the company's first new architecture in six years to the desktop PC. That means the aging Ryis also hard to find anywhere near acceptable pricing. Unfortunately for AMD, the company has grappled with supply issues due to the pandemic and unprecedented demand. That leaves the Zen 2-powered Ryto soldier on as the premiere AMD competitor in this segment even though it debuted nearly two years ago. AMD followed with the Ryzen 5000 series with an incredibly steep $300 price of entry with the beastly Ryzen 5 5600X, again not refreshing its sub-$200 lineup. However, AMD has largely abandoned delivering new products for this price bracket, instead focusing on building out its premium lineup with a Ryzen-refresh XT series last year that didn't address the sub-$250 market. That makes for a one-sided battle, leaving Intel to reign uncontested in the entry-level PC gaming market and earning the Core i5-11400 a spot on our list of Best CPUs.Īfter several years of heated competition, the $150 to $200 price range now delivers incredible value with six-core twelve-thread models from both AMD and Intel in a segment where quad-core chips used to dominate. Surprisingly, AMD doesn't have a modern chip to fend off the 11400, so it squares off with AMD's two-year-old $199 Rythat isn't competitive with the 11400 in gaming. The Intel Core i5-11400 slots into the Rocket Lake family as a surprisingly well-priced and nimble chip with six cores and 12 threads for a mere $182, or you can opt for the graphics-less F-series model for as low as $157. Just like the game’s vehicles, weather, and tracks, you can expect the same approach to realism as you vie for racing supremacy. As time goes by, a track’s conditions can change considerably, making the handling and speed even more challenging.įor aspiring motorsport champions, there’s Project CARS 2’s extensive and detailed single-player Career Mode. You’ll need to contend with slick ice, accumulated snow, battering rain, vision-obscuring mist, and other natural impediments as you progress through the courses. 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With Project CARS 2, you can take the wheel of over 180 accurately crafted vehicles, ranging from all over the past and present. Of course, in a game where realistic racing is so important, the tracks and cars tend to take center stage, and with good cause. However, to avoid causing delays to rules-abiding racers, and to avoid causing confusion among viewers, penalties are enforced in real-time, and the driver that receives them can decide when exactly they want the punishment applied. These two dynamics work in the background, and if a player cheats, they can expect to lose valuable time or even their current position, based on the intensity of the infringement. To help avert rule-breakers and cheaters, Project CARS 2 incorporates Race Marshaling with a redesigned Payback and Rulebook system. You’ll build up your Seniority, Racecraft (on-track behavior), and Success-a collected and overall value of how many victories you achieve given the competition and skill level. When you go online, your progress and results will be recorded and tracked inside an enhanced Elo-based rating system. There are already numerous series and championships in the works (the first Project Cars enjoyed a massive eSports following), and the newest game includes eSports-friendly features such as competitive ranking, dedicated director and broadcaster functionality, integrated streaming, and license accreditation. In addition to staying true to everything that makes racing so exciting, Slightly Mad Studios incorporated eSports as much as possible into the game’s design. If you’re on an adrenaline quest to find one of the most faithful and diverse racing games out there, you can probably consider that journey complete. In fact, the developers enlisted the help of Team SMS-R’s world-class drivers to help test the gameplay and provide direct feedback. 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However, with the introduction of Intel’s 4th generation of GMA architecture ( GMA X3000) in 2006, many of the functions are now built into the hardware, providing an increase in performance. The original architecture of GMA systems supported only a few functions in hardware, and relied on the host CPU to handle at least some of the graphics pipeline, further decreasing performance. Later, Intel integrated the i740 core into the Intel 810 chipset. The GMA line of GPUs replaces the earlier "Intel Extreme Graphics", and the Intel740 line, which were discrete units in the form of AGP and PCI cards.
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